Foundation multi-player map
Successfully complete single
player mode on any difficulty setting to unlock the Foundation multi-player
map. Note: There is a glitch that prevents some people from unlocking the map
as it was originally intended. The way it has been done successfully is as
follows: Successfully complete single player mode on any difficulty setting.
Create a new profile. Begin a co-op game on the last level with the
newly-created profile with the second player. When you reach a section where
you fly a Banshee, the new profile must perform a barrel roll and a
loop-the-loop. Finish the campaign and the new profile can access the
Foundation map when hosting split-screen, System Link, or Xbox Live games.
Alternately, if you have Xbox Live, go to the Microsoft Content download menu.
Then, download all recently updated content. Go to a game menu. Go to change
the options, then change the map. It should be at the very bottom.
Infinite ammunition
Take out either a battle rifle
or a shotgun. Shoot yourself in the foot until you die. Next, dual wield SMGs,
and repeat. If done correctly about four or five times, you should no longer
have to reload, and have unlimited ammunition.
Infinite ammunition or power
This trick requires levels that
have either Covenant or Marines following you. If you have a powerful weapon
that has very limited power (for example, the energy sword, or Covenant
sniper), or weapons that are very powerful (for example, Human sniper or rocket
launcher) give them to the A.I. following you. As they use them, the weapons
will never run out of power or ammunition. Also, they can use them very well.
Infinite ammunition in campaign mode
To do this trick, your weapon
must be reloadable and have at least one clip in it. When your weapon has no
shots remaining, before you reload, switch to your other weapon. Find an ally
that you can switch weapons with, then quickly switch to the weapon that needs
to reload and swap with the ally. If done correctly, you will see your ally
reload the weapon. Swap your weapon back to see that your clip is now full, and
it did not take away any ammunition.
Have the same primary and secondary weapon while not
dual wielding
This trick can only be applied
to weapons that can be dual wielded. For this trick to work, you need four dual
wielding weapons in one place. Two or three weapons of the total four weapons
must be the same, but remember a minimum of two of same weapon is necessary in
order to have same weapon for both primary and secondary slot. For example,
have two needlers, an SMG and a plasma rifle. To get two needlers, carry one
needler as your primary weapon then select anything else but the needler (such
as the SMG gun) as your secondary weapon. Note: You
cannot select the same weapon as your secondary any way. Dual wield plasma
rifle with the SMG then go to the needler that is on the
ground, hold X, and substitute the second needler with the SMG gun. Then, throw the plasma rifle away by
pressing B. You are left with the Needler as both your primary and secondary
weapon.
Using a destroyed machine gun
You can use a destroyed machine
gun; for example, in Zanzibar after you fire a rocket to one of the turrets on
the left and right on the main base. Just go back to them and the screen will
prompt you to hold X to operate. This can be useful during heated sessions.
Hijack a Banshee
Wait until a Banshee drops
quite low (but you still cannot reach it). Jump before doing it. If it does not
say "Hold X to board enemy Banshee", press X regardless. You might
not see Master Chief leap up and hit the Elite (or other alien) out of the
Banshee. Do not go too low, and drive slowly because the Elite might kick
Master Chief out.
Hijack a Wraith
Go near a Wraith and press X.
Then, press B a few times. Instead of throwing a grenade, just hop in. If this
does not work, throw a grenade in the Wraith.
Banshee tricks
When in a Banshee, press A and
a direction on the Left Analog-stick. When in a Banshee, hold A and press Left
Analog-stick Down. The Banshee will do a backflip. Additionally, to do tricks in
a Banshee, press Left or Right on the Left Analog-stick and hold A to do a
barrel roll, or hold Down + A to do a loop.
Ghost tricks
In multi-player-mode, turn on
all vehicles and go to a place with open space. Get in a Ghost and find a tank.
Go towards it as fast as you can. You will flip and do different things,
depending on where you hit the tank.
Go to any level (Metropolis recommended, when you have to get on the Scarab).
Back the Ghost up to the side of the bridge. It will start hopping up and down.
Chose a level with the yellowish glowing boxes that blow up (Headlong or
Waterworks recommended). Get in a ghost and boost into one of the tiny boxes
and you will be sent flying. You can repeat this as many times as desired, or
you can pile the boxes and be blown sky high.
Spectre tricks
When using a Spectre, go at top
speed and hold A. You will do a wheelie for about three to four seconds. This
is useful when climbing up walls or going over short walls.
Stealing vehicles
When playing a multi-player map
with vehicles, you can steal vehicles such as the Wraith from your opponent.
Approach the vehicle while holding X. Note: This removes your opponent from the
vehicle only; you must press X a second time to board the vehicle.
To hijack a Wraith, you must get up close to it by first destroying the side
guns. You will get a message to press X. Do so, and you will be hanging on the
side of it. Then, tap B to punch the door in. Next, press L and throw a grenade
in. Jump off and go back in by pressing X, and you will now be driving the
Wraith.
When you board a Wraith of Scorpion tank, the "B to melee" message
will appear. Melee until the cover is knocked off, then continue punching. This
will kill the driver without damaging the tank.
Use the following trick to knock enemies out of vehicle safely. Note: This only
works with a fast moving, non-flying vehicle. First, stand by a wall or
something that they can crash into. Try to get the opponent to run you over,
then jump out of the way after about a second of contact. He should then crash
into the wall. When he does, go directly next to it and hold X. You should now
be in the vehicle.
Snipe from vehicle
Piggyback on a Banshee. Before
one member of your team gets into the Banshee, jump on top of the Banshee's
pilot cover. When you get in, you can just stand on top of it. Only make turns
with the Right Analog-stick. They are slower and do not tilt the Banshee. More
than one player can stay on top of the Banshee. This provides extra fun if you
want to do aerial tricks with friends by jumping from Banshee to Banshee.
Piggyback ride on vehicle
With almost any vehicle, you
can get a piggyback if you are not skilled at driving or need a fast ride when
someone on your team is already on a Ghost. This also works with the Scorpion,
Banshee, and the Warthog when you have someone in the gunner seat, when you are
all far enough away from the enemy.
Vehicle explosions
In a multi-player level with
vehicles (Ghosts recommended), stand in front of one of those barrel things
that explode. Wait until someone in a Ghost sees you, throws it in turbo. and
tries to run you over. At the last moment, jump out of the way. If done
correctly, the vehicle will shoot past you, fly into the barrels, and explode;
killing the driver instantly with a huge explosion.
Send tanks flying
While playing on a map with two
Scorpion tanks available (Coagulation recommended), have a friend drive his or
her tank up against a canyon wall until it flips upside-down, and your friend
falls out. Drive your tank over to your friend's tank. Face the side that looks
like a ramp. Line your tank up and start driving up it until one is on top of
the other. While you are still in the top tank, have you friend walk over to
the bottom one. The "Hold X to flip tank" message will appear. Once
flipped, the bottom tank will send the top one flying high into the air
(sometimes above the level), spinning at incredible speeds. After awhile, the
tanks may start to catch fire and wear-down.
Destroying a Ghost
To destroy a Ghost in one hit
(sniper rifle) or three shots (battle rifle), look on the left side of it, just
under the driver's seat. You will see a gas tank of sorts. If you shoot that
directly, the Ghost will explode with one hit or one burst from the battle
rifle.
One of the best ways to take down a Ghost is with a sniper rifle. Wait until
the Ghost is facing away from you and open fire at the pilot. If the pilot does
not die, the Ghost may explode, because it is very vulnerable in the back.
Destroying a Wraith
Besides boarding, there is one
other reliable way to take down a Wraith in single or multi-player mode. Get a
Ghost and hit the booster until you are right up against the Wraith. Then,
circle around to the back of it and open fire. By the time he has fully turned
around to get a bead on you, he will probably be dead. If he tries to get out,
you can simply pick him off as he is climbing out. Note: This may not work as
well in single player mode, as the Wraith has anti-infantry plasma cannons.
Next generation Warthog launch
This trick is reminiscent of
the Warthog launch from the original Halo, but uses different methods. First,
start a split screen multi-player game with just yourself on a map that has any
explosive boxes (Headlong or Waterworks recommended). Then, find any of the
explosive boxes and gather them in a pile near one end of the map. You can move
them by pushing against them or meleeing them. However, do not melee them more
than once or they will explode. After you have gathered enough, park a Warthog
over them slowly and fire a rocket at one end of the Warthog. Depending on how
many boxes you gathered, the Warthog should go incredibly far. Note: This takes
a lot of skill and time, and should only be done if you have nothing else to
do.
Rewards for straight killings
The following is a list of
rewards you get from killing people without dying once. Note: After 25 it
starts over again with "Killing Spree".
5: Killing Spree
10: Running Riot
15: In The Zone
20: Unreal
25: Unfreaking Believable
Melee combo
When caring an item (bomb,
flag, etc.) quickly press Melee, X, Melee to perform a combo melee attack.
Continue pressing Melee, X, Melee, X, etc. to make the combo continue
indefinitely.
Melee, shotgun, melee combo
While equipped with shotgun,
get in close range and press Melee, X (reload), Shoot, Melee. Note: You must
press X immediately after the first melee is finished.
Plasma rifle, melee, shoot rage combo
While holding the shoot
trigger, press Melee, and immediately after the hit, press X (which instantly continues
you back into shooting). Note: This can be done as long as you do not
overcharge the plasma rifle.
Double whack energy sword combo
When using an energy sword,
press Melee, X, Shoot. This combination can happen very fast.
Infinite energy sword ammunition
When the energy runs out, do
not trade it for another weapon. When you get to the next level, try to use the
sword. The ammo will be at zero but you will do full sword damage instead of
melee damage and can do sword moves.
Instant kill
To instantly kill any enemy
except Hunters and Bosses, hit them in the back with any weapon.
Easy kills
The plasma sword is one of the
most deadly weapons in the game. However, there is a way to make it deadlier.
If you are walking up to someone, you will see the aiming reticule turn red. If
you press the trigger or B, you will deliver a deadly lunge that can kill
almost anything in one hit. To make this even deadlier, before you reach your
enemy jump and keep aiming at him. When the reticule turns red, you will still
be in the air. As you are in the air, press the trigger or B and you will lunge
forward in mid-air. This is more deadly because you are above himm and his head
is the closest thing to you when you are in mid air.
Get two Magnums (pistols) and shoot one trigger at a time. Do not use against
the Flood, as it will backfire and kill you.
Sword cancel
To sword cancel, rapidly press
B + X. This will let the sword swing wildly and is also a good way to shock
opponents. To swing your sword at an enemy but not hit them (canceling your
attack) press R + X. This will only work when you are locked on an enemy.
Faster reload
When reloading a gun, press
melee immediately after the ammo is reinserted into the gun, press X. This
enables you to shoot and/or zoom instantly. This works for any gun that uses
ammunition.
Accurate SMG Dwing
When DWing SMGs, press one
shoot trigger at a time simultaneously. This disables the reticle/aimer from
going upwards. Note: This also works on other DWings.
Lock on with rockets
To lock on with rockets, target
a person, vehicle, etc., then hold R until it says that it is locked. The red
reticle will follow the item. Release R to fire. Additionally, while using a
rocket launcher, you can lock-on to the following items: turrets, vehicles, and
the Phantom's plasma cannons (Covenant Dropship's turrets). To lock-on to those
objects, aim your cross-hairs at the object. By doing this, your rocket
launcher's cross-hairs should have four red squares on the corners. Then, hold
Fire so that the rocket launcher will fully lock-on to the object. While this
happens, the lock-on system of the rocket launcher should make a few repetitive
beeping sounds. After the beeping sounds have ended, the cross-hairs should be
completely red and ready to fire. Release Fire and your spiraling heat-seeking
rocket launcher missile will go to the target.
Switch grenade types
If you have picked up a frag
grenade and a plasma grenade, press Black to change from one to another.
Practice with the sword
To get some good practice in
with the sword, you must have two players, both with swords. Practice hitting
each other. This is useful for combat with the Royal Elites.
Flying sword
Have the sword when an enemy is
very close. You can jump and do it, or run and jump to them, then press B. This
is a one hit kill for Flood, and a two hit kill for some Covenant and the
shield Flood.
Extra ammunition with dual wield weapons
Have two dual-wieldable weapons
(for example, a Needler and an SMG), but do not have them out at the same time. The
Needler would be the weapon that you want extra ammunition for. Have the SMG out and find another Needler to dual wield
with it. Then, find yet another Needler and trade that with your SMG. You will now have three Needlers, and have
three times the ammunition.
Dual wielding recommendations
When dual wielding, it is best
to think about things before you just grab a needler and a plasma pistol, and
have a pistol as your third weapon. You should make it so you have a good
backup weapon; when dual wielding, ammunition can go quite quickly. Have two
plasma rifles (or your choice) and have something like a particle beam rifle,
shotgun, Covenant carbine, or perhaps a rocket launcher so that you have
something to fall back on. Some suggestions are as follows:
Needler x2
Plasma rifles x2
SMG x2
SMG and a plasma rifle
SMG and a plasma pistol
Note: Having two plasma pistols is not a good choice because you cannot hold
the two triggers down, or you will power them up. You must keep pulling, making
this somewhat difficult. When wielding two weapons at once, use only one at a
time, and when that runs out of ammunition, use the other one while reloading.
Do this to keep up a steady stream of fire.
Dual needlers is probably the most underestimated weapon pairings available in
the game, and probably the most powerful as well. Needlers have an incredibly
fast rate of fire, are heat seeking, do initial damage then explosive damage,
and you can pick up usually 80 to 160 ammo after each bout of gun fighting (in
campaign mode). The only bad thing about needlers is the fact that they
ricochet off shields and some body armors (for example, Hunters and the Elite
Guard). They are not recommended for fighting shield wielding enemies, Hunters,
Elite Guard, or Infected Flood (as they are extremely quick and will most
likely do damage to you before the needler shots explode in them). In
multi-player mode with friends, there should be nothing more feared then dual
needlers.
A great dual wielding combo are two plasma pistols. Early in the game, two blue
ones will do. Later in the game when you begin to fight the Brutes, after they
die take their red plasma pistols. The red ones are slightly more powerful and
overheat a little bit faster. A red and blue plasma pistol is recommended, as
they compliment each other very well. If you have fast trigger fingers, any
enemy will die. Even Brutes will die within around five seconds. Be careful;
watch your heat and ammo meters. The plasma pistols are very good because they
are powerful, and get rid of energy shields very quickly.
Use the following trick for easy kills by dual wielding a plasma charger. Get
one plasma and any other weapon of your choice (SMG, plasma rifle, needler, etc.). Next charge
your plasma pistol and keep it charged. If you get a hit on your opponent, his
shields will be down and you can kill him within two seconds with a normal gun.
The best dual wielding combo is the plasma rifle and the sub machine gun (SMG). The second best is dual SMGs, and the
third best is a plasma pistol and pistol combo.
Dual wield a plasma rifle and a plasma pistol. While the rifle is firing you
can charge up the pistol, and while the rifle is cooling down shoot the pistol
charge.
Do not be afraid to retreat for a moment to let your shields recharge and
reload your weapons, especially when dual wielding.
Defeating Brutes
Get a Plasma Sword from a dead
Covenant Elite and get close enough to the Brute for the half-circle
surrounding the crosshairs to turn red before attacking. You will lunge forward
and get rid of half the enemy's life. Jump into the air immediately afterwards,
and do this a second time to kill him instantly. Both attacks combined cost
only ten ammo points, so this process can be done ten times in succession,
making it an effective way to crowd-clear Brute patrols near the end of the
game. Make sure to jump in-between each strike so that the Brutes you are
fighting cannot continue to ram you and drain your life. Additionally, on the
last level when you are fighting the head Brute, wait for his shields to go off
(when the blue gas-like thing around him shuts off). Then, shoot him in the
head as many times as you can until it turns back on. Repeat this process until
he is dead. Do not use an energy sword. It will not work, and he can kill you
with one hit of his hammer.
When you are facing several Brutes together, such as in the Uprising level, use
a weapon with good accuracy, such as the pistol. However, this may be difficult
because it no longer has a scope on it. The Covenant Carbine is a good choice
because it has great accuracy, a zoom, and a usable clip size. When using the
carbine, aim for the skull plating they have on the top of their head. If you
are a skilled shot, this should kill the Brute in about four to five shots. Have
something like the energy sword as a backup in case there are too many and they
charge.
Two direct head shots with a beam rifle are required if they are wearing a
helmet. Pack some heavy artillery. A fuel rod cannon or rocket launcher may be
cheap, but they cannot charge you if they are blown up. A few hits with the
brute shot can also work; there should be plenty of ammunition for it. If all
else fails and they charge, a shotgun or the blade on the brute shot can work,
but it will require three shots to the face with a shotgun and three hits with
the blade.
The best combination of weapons against a Brute is to use two plasma rifles.
Brute plasma rifles are recommended, as they are slightly stronger and shoot
faster with a slower heating process. Run up to any Brute (this actually works
for all enemies except Hunters) and fire both of your plasma rifles in
sequence. This means that first you fire the right (or left) gun until it is
nearly overheated, then stop firing that one and begin firing your second one
until it is nearly overheated. Again, start firing the other one. Keep doing
this in sequence and the only thing that will stop you from shooting is running
out of ammunition. A good way to do this properly is to count how long you have
been shooting. Shoot with one gun at a time for about three to five seconds,
then begin shooting the other one. This is very useful for big groups of
opponents as you do not have to reload or wait for your weapon to cool down.
On the final level, once you reach the door that leads to the final battle, a
group of Brutes will come out. Instead of fighting them, use your invisibility
gear and sneak through the door without having to fight. Note: You must be fast
or the door will lock.
The Brutes' weakness are their heads. That is why they usually have metal
plates. Shoot them in their heads for an easy kill.
Defeating Elites
When battling with Elites, do
not hit them once with your weapon. Always hit them multiple times. If you hit
them once, they will have a faster time and kill you with one hit or take down
your shield. Additionally, an easier way to kill Elites quickly is to
double-wield the SMGs and aim for the head. Be careful, as the SMGs tend to
send the reticle upward. Also, try meleeing him before using the double strategy.
You can outsmart Elites in some battles by finding cover and returning fire as
usual. However, when they stop firing, relocate to other sources of cover and
have a few seconds before they notice. Also throw grenades before they get all
the way out, if they are appearing from a door or a ship portal.
Dual wield a plasma pistol or rifle and a Human pistol. Use a plasma pistol or
rifle to knock down the shields quickly, and then shoot them in the head with
the magnum.
The best way to quickly kill an Elite is to hit them multiple times with your
weapon. First. hit them so they are stunned for a few seconds, then shoot them
quickly. They should die easily.
Defeating Floods
Get a Plasma Sword from a dead
Covenant Elite and get close enough to the Flood for the half-circle
surrounding the crosshairs to turn red before attacking. You will lunge forward
and kill the enemy instantly, sometimes killing two or even three if they are
in close-enough proximity to the target. This attack only uses between two to
five ammo points, so it can be repeated at least twenty times. Note: Do not use
this trick on either the small spider-like Flood or the large bulbous Flood, as
the explosion that follows will damage your shields. Additionally, to kill the
Flood easily, use the sword. It cuts right through the Flood in one shot,
unlike any type of plasma gun.
To make fighting Flood easier, use a shotgun and an energy sword. The Flood
levels are mostly close quarters -- shoot them in the face with a shotgun. This
will take down even a shielded Flood in one hit. Then, use an energy sword to
vaporize the bodies so that they cannot get back up. The best part is that it
will not use any energy sword power.
You can actually kill the human and elite Floods with one shot of the Covenant
carbine. Aim directly at the stomach for the human-type Floods (with no long
tentacles in their left arm); and aim high in the middle where the head would
usually be for the Elite-type floods (with the long tentacles).
Defeating Grunts
With big groups of enemies,
kill off the Grunts first, as they are easier to kill and become less of an
annoyance. Additionally, two slashes with the plasma swords are good against
Grunts. However, hitting them with the grenade launchers three times can kill
just as easily and does not use any ammunition.
Get a needler. Find a grunt and aim close to his head. Shoot him and he will
jump in the air and die.
Defeating the Heretic Leader
It is best to have dual
Needlers and a Sentinel Beam when you are playing under the legendary
difficulty setting. As soon as game play resumes after the intermission
sequence, press White to turn invisible. Then, press Y to get rid of one of
your guns and stick a plasma grenade to one of the guys. As soon as you do
that, run to the left and behind a column. You should see a hole/hallway kind
of thing. Go in there and hide a short time. You can then run out of the hole,
turn invisible, and stick another grenade to one of them. If a grenade explodes
and you hear a grunt or yell, you have hit the leader and not the copy. Go back
and hide in the hole. This will save a checkpoint. The guy will start talking
and more copies will appear. Repeat the process until he is dead. Note:
Whenever you kill a copy of the Heretic Leader, it will drop several grenades,
allowing you to restock.
Defeating Hunters
Get a beam rifle (the Covenant
sniper rifle) and fire it in the middle of their bodies where it is pink. This
is more effective then pumping shell after shell into them. Because they have
the new gun, getting close to them no longer works. There is another way to
defeat them, but it is more costly. First, take your plasma grenades and throw
about two or three of them on their pink skinny area. Then, get a shotgun (or
the strongest gun you have) and pump the pink spot full of rounds until it is
dead. Since they usually appear in pairs, this can waste a lot of ammunition
and grenades.
You can kill Hunters without using any ammunition. If there is a Human turret
nearby, use it. You will do so much damage that they will drop quickly. You can
also still get close to them. Remember that you are a lot faster than they are,
and pay attention to where the other Hunter is located. Sometimes you can get
them to hit each other. It is also possible to melee attack them to death, but
a lot of your Marine allies will probably die.
When you encounter a Hunter on any level, use your melee attack and hit them in
the head. They will stand there for a moment, stunned. This is just enough time
for you to get behind them and kill them. Depending on how skilled you are, it
may take a few times to take them down.
When you see a Hunter, find a turret close by. Man the turret like in the
Outskirts level. You must kill two Hunters to move on. There will be a turret
upstairs, and when they come out, open fire on them.
When a Hunter charges, move out of his way. When he misses you, the pink spot
on his back will be wide open. Use the weapon of your choice to blast him.
Defeating Prophets
To kill Prophets, you must
dodge there laser attacks and get up close until the message to hold X to board
appears. Do so. Once onboard, tap B to attack them. Three hits should kill
them. If not, repeat until it falls.
Defeating Regret
To easily defeat the prophet
Regret, jump on his vehicle then hold X to board it. You can then press B to
melee him to death.
Defeating Royal Guards
To easily take down Royal
Guards (red Elites with strange helms), attack them with the energy sword. Do
not be afraid -- keep slashing. They will fall after about three hits. Note: If
it has a energy sword, you must get the first hit or it can kill you with one
shot. Do not let their armor fool you -- they are still Elites. Knock down the
shields with a plasma weapon, then shoot them in the head with the pistol.
Defeating the Scarab
Instead of following the
Marines, go staight across the bridge. You will find a sniper. Take it, then
jump on the Scarab and shoot all the Elites and pilots. Additionally, if the
people on the Scarab are taking down your shields, get on the gun turret. Fire
at them madly. They will hide and allow time for your shields to recover. Then,
jump on the Scarab and blow their head off by surprise.
When you fight the enemies on the Scarab, mostly Elites and Grunts, start
running down the path. You will see rocket launcher ammunition. Collect it if
you have a rocket launcher, as it will make battle easier when you enter the
Scarab. Your second weapon should be a shotgun or dual plasma rifles in case
you lose rocket launcher ammunition.
Defeating Tartarus
When playing in co-operative
mode under the legendary difficulty setting, get a grenade launcher that is
left over from the Brute on the bridge. When Tartarus jumps onto the spinning
disks, jump onto the platform with your partner, then jump on the three disks
for safety. Let your partner have a carbine rifle on the top level and have him
snipe reinforcements when they arrive. Run around the middle circle, waiting
for Tartarus to lose his shield from Sarge sniping him. Hit him with your
grenade launcher. Hit him three times, then run away and wait. His
reinforcements may appear. If they do, camouflage and run to the top level.
Allow your partner to kill the Elites. Camouflage if Tartarus or Elites come to
the top level. Note: Use your Brute plasmas if you run out of ammunition. There
are some on the middle level, and perhaps the bottom level. Make sure your
partner conserves his carbine rifle ammunition. Never fight a Brute Elite, as
they will kill you in a few hits. Also, never hit Tatarus with a melee attack.
Never use grenades as Tartarus will just jump. The most important thing is to
not allow your partner to die. When doing this in single player mode, use the
same tactics except when Elites arrive, camouflage yourself then go to top
level and snipe with the carbine rifle.
When the intermission sequence ends, do not rush towards Tartarus like the
others. Instead, just wait until they all jump to the other side, then jump
over there. Or, you can wait for the moving platform to help you get to the
other side. After you have done that, Tartarus will have a sort of
"fog" around him. Get a plasma gun. Note: If you cannot find one, go
to the lift, and on the top floor behind a wall there should be a box from
which you can get one. Dual wield the plasmas and fire at him until the fog
goes away. Then, keep shooting at him with the plasmas until he dies.
Alternately, when his shield depletes, drop your gun and throw a grenade until
he dies. Be careful though -- stay a good distance away to avoid being hit and
killed.
When playing on the legendary difficulty setting, instead of getting out of
your Banshee when entering Tartarus' base, fly it inside and up, using the
boost. You will scrape the ceiling and run into the wall at the end of the
tunnel, then run into the door. Get out, open the door, and take your Banshee
inside the door. Kill the Covenant with it, or get out then keep flying through
the doors. When you get to the intermission sequence, you will be out of your
Banshee on a platform with Tartarus in front of you with some Brutes. Kill
them, then turn around and go back down the hallway the intermission sequence
skipped. Your Banshee will be sitting there, ready for takeoff. This makes
defeating Tartarus much easier. Continually fire at him and when the sergeant
takes out his shield, it will hurt him until the point that he dies. If he
tries to jump on you, just boost under him. Watch out for his Brute friends
that he calls -- they are very accurate with Brute shots and plasma grenades
and will kill you. Also, do not fly under the platform.
Get two Brute plasma rifles and run away. When his shields are down, throw
grenades then shoot him. He should die quickly.
In the last level of the campaign called The Great Journey, get to the part
where you enter the control room. Instead of walking through, bust your Banshee
through. When you enter the room with the Brutes, get out of your Banshee and
kill them. Note: They might destroy your Banshee. Then, kill the Honor Guards.
Make sure your Banshee is in the room where you fought the Brutes. Continue on
foot until the intermission sequence starts. When it ends, turn around and run
back. On your way through, your friends will teleport there. Keep going and get
in your Banshee. Note: Do not go below the last platform levitating in the main
room or the game will automatically kill you. Then, drive your Banshee to
Tartarus and shoot him. Pressing B will shoot your bomb. When his shield gets
down, shoot him as hard as you can.
Defeating hijackers
Use the following trick in
multi-player mode with someone that is trying to steal your vehicle. When you
definitely know that they are trying to board your vehicle, press X to hop out
as they board. This will give you about three or four seconds to blast them
before they can get a bead on you. This requires some skill, but works very
well. It is possible to take out a Banshee, Ghost, and Warthog with one SMG by doing this.
When someone tries to steal your vehicle (and it is not a Banshee), allow them
to do so. When you hit the ground outside the vehicle, press X as fast as
possible. You should steal the vehicle back from the person. Move quickly away
from them or they will do the same thing to you.
When someone is hijacking your Ghost, Warthog, Specter or Banshee, wait for
them to almost take it away from you (just before you lose control of it).
Press X quickly to get out, then immediately after you press X, hold X. You
will ditch your Ghost or other vehicle, and will not kicked off and can now
hijack it back.
Defeating opponent that has an energy sword
Your best chance of killing
your opponent before he slashes you is to dual wield SMGs. When you see the
enemy from a short distance, just let loose. The bullets will most likely stop
the enemy from advancing and will kill him.
Grunts Birthday Party mode in The Arbiter
Play the mission on the
legendary difficulty setting. Proceed until you reach the first Banshee
section. Immediately fly straight down to the bottom of the level. Search the
cracks where the large cylinders connect to the station to find a circle of
Grunts dancing around a skull. Get the skull and the words "Grunt Birthday
Party" will appear. When you get the skull, all headshots that kill the
enemies will cause them to explode as if a plasma grenade were attached to them.
This works well if you aim for a Grunt in the middle of a group of enemies.
Also, this may only work for projectile weapons, but does work for the Covenent
carbine and the Covenent sniper rifle.
Run extremely fast in The Arbiter
On the first Arbiter mission,
go to the Banshee part. Find a steeply slanted beam. Fly to it get off and go
up to the top. Jump once, and once you land, jump again. Do until you die and
it will look as if you are running down the beam very fast.
Skull in Armory
Complete the mission orders
until someone asks you to go in the elevator. Wait until he says "Will you
come in if I say please?" and walk in. When you get into the tram, face
the Earth and hug the wall. Hold X for the entire ride. Eventually you will
pick up a skull that says no clue to what it does (no word will appear, as with
the other hidden skulls). Note: You cannot keep it as a weapon, as it is taken
away after the intermission sequence. However, you can beat up the man with it.
Easy completion in Armory
When playing on the legendary
difficulty setting, get to the part where you are in the shuttle bay where the
Covenant have boarding craft attached. You can complete this level two ways.
The first is to kill the Grunts with the battle rifle, then pick up a plasma pistol.
Use the plasma pistol to lower the Elite's shields, then quickly take out the
battle rifle and kill them before they take cover. The other method is to get a
number of plasma grenades and stick them on Grunts. They will run to the Elites
and kill them.
Sniping locations in Ascension
There is a great sniper
location in the Ascension multi-player level. Get the sniper rifle and an SMG or a rocket launcher and grab the Banshee.
Fly to the space between the two slanted forklift-type things immediately above
where you would start if you were player one. Land, and get out. The Banshee
will probably fall. Run up the slanted area and you can see the entire field.
Because you cannot die from high places, you can drop down for a reload then
fly back up.
Take the Banshee and park it on top of the tower with two beams coming out of
its top. There should be a good location for your Banshee at the beginning of
the two beams. On a team, have one person takes one and the other use the other
beam. Remember to go to the end of them to get the best view. If you are alone,
you have an advantage. If someone starts shooting at you, you can jump to the
other side. You should be too far away for them to notice. If you fall off,
take the rocket launcher or duel SMGs to protect yourself.
Use the Banshee and fly up to the two poles above Sniper's Roost. Make sure you
have a sniper rifle.
Fly very high in Ascension
Play the Ascension map in
multi-player mode. Take a rocket launcher and before you go on the thing that
shoots real high in the air, shoot downwards. You will fly up twice as high,
but will be dead.
Hidden weapon in Battle Creek
Go to the Blue base. Run to the
end of the base where the ramp is located. Tilt your gun to the bottom in the
"northeast" direction. You should see the "Hold X to pick up
weapon" message. Hold X to pick it up. This is a hidden weapon which is
useful when cornered without any ammunition.
Hidden message in Beaver Creek
In multi-player mode, go to the
sniping location where you are able to push the rocks down in to the creek.
Roll down all the rocks and look at the spots along the wall where the rocks
were placed. You will find a message that reads "Why am I here" with
someone's initials under it.
Fall through level in Beaver Creek
Play the Beaver Creek map in
multi-player mode. Go up to the sniper rifle and walk across the edge so that
you are behind the rocks. Turn to your right and look at the tree in front of
the sniper rifle area. Jump and land directly in front on the tree. You will
sometimes fall through the level and the game will say that you were killed by
the guardians.
Sniping location in Blood Gulch
At the Red base, get a Banshee.
Get on top and face toward the Blue base. Turn right and go over. Follow the
wall up and close to the top. You can get out there and snipe from this
location.
Get on top in Burial Grounds
Use the Ghost or a miss with
the energy sword to get up on the level. You can walk around the dunes, but
invisible walls will stop you.
Sniping location in Burial Mounds
There is only one sniper spot,
and one turret. If you are on a team, try to stay in the turret and on the
following sniping spot. When you are alone, just take the sniper spot. To get
to this sniper spot, take a Ghost and use boost to get on top of the sand hill
on the side of the level, around the purple machine things.
Get on top of level in Cairo
Station
When you get to the air lock
part where the screen enters a cinematic view and the phrase "Authorized
personnel only" appears at the bottom of the screen. Elites with jetpacks
will come to attack you. Run past the flying Elites. Run out into space where
in front of you is a pillar that slants upward. Walk all the way up to this
pillar and jump on it. You should now be on the pillar's slanting portion. Walk
up the pillar and you should be on top of the ship. Turn right and go straight
until you pass two hallways to the right of you. You should now still be on the
silver-brown part of the ship. At the very end of it you will see your path
slant to the right slightly. You now can see that the only place to go is on
the blue part of the ship. Jump from the silver-brown part of the ship to the
blue part. Look to your right and you should see a upward path. Climb it. If
desired, you can go sightseeing to your left "towards earth"; there
is nothing but the cannons of the ship. Once up on the elevated part of the
blue ship, you will see a gap between the blue ship and the silver-brown ship.
Jump on the silver-brown part of the ship. Once on there, run towards your right.
Do not go down the orange glass plated window that slants down; this will leave
you at a dead end. If choose to go that route, there are pillars here that will
allow you back up, like on the first step of getting up on the ship. You will
come across orange windows. You will fall through some of them, but not enough
to not be able to get back up (simply a few feet). You can look down into the
ship from the top plated part of the glass. Jump out of these if you come
across many of these non-solid pit holes. Some orange plated windows laying on
the ground that have force fields. Hold Forward and jump to clear them. This
can go on for a very long time.
Marine in machine in Cairo
Station
Go to where the bomb is. Go out
of the elevator and turn directly to your left and move down the hallway. Turn
right and you should see no enemies, but a Marine. You will need to do this
quickly. Push him up the stairs, but do not attract the guards. This will make
him move. Then, push him into the ammo feeder and watch him get pushed into the
wall. He will disappear. Note: If you do this, you will die and fall through
the level or land on other platforms you previously visited, like the Pelican
in the hangar.
Johnson's cigar in Cairo
Station
In the first level, as soon as
you get off the lift do not go on the train. Instead, look to your right to
find a trash can. Go over to it, crouch, and look in between the can and the
wall. There should be a Johnson Cigar burning away. Additionally, go to the
armory. As you are coming up the stairs, you will hear the man shooting his
shotgun and talking. Kill the Elites and go through the door. Jump over the
turret and look to the right. Jump on the lights sticking out of the wall, then
jump over the rail. Get on one of the beams and jump off it onto one of the
rails. There will be a small room with no doors. Jump onto that and bash the
trash can. When you look on the floor, you will see Johnson's cigar.
Johnson floating hat in Cairo
Station
After things start and you are
getting some weapons, go down the stairs. You will see a hat on a box of gear.
Melee attack the box from under the hat, and it will float.
Sniping locations in Coagulation
The best sniper spot is at the
Blue base (the one with all the shadows), on the rocks above. Fly your Banshee
there and land on a flat rock. You will be covered by shadows and have a view
of the entire level.
Near the Blue base there is a sniping location at Mt. Erectus. You can get up there with a Banshee, Ghost
or a Specter.
At the Red base, get a Banshee. Get on top and face toward the Blue base. Turn
right and go over. Follow the wall up and close to the top. You can get out
there and snipe from this location.
Find a Banshee and a sniper rifle. Fly to the Red base. Turn so that you
looking at the Blue base, and then look to the right. You should see the
boundaries. Fly over to the wall and you should see a slant. Land on the slant
and you should be able to snipe from there.
Go to the Blue base and when looking towards the Red base, look to the right.
You should see a shadow from a big piece of rock sticking up. This is a good
sniping spot, because when you are in danger you can hide behind the piece of
rock sticking up. A Banshee is needed to reach this location.
Banshee snipes in Coagulation
Get a Banshee and fly directly
behind the Blue base. Land up there, then get left (behind) the Red base. Then,
get in the peak of the rock point by the Blue base.
Ride the walls in Coagulation
Take a Spectre, Ghost, or
Wraith and use boost to get behind the Red base. Ramp over any ridges and
rocks. Go up on different rocks and ride along the walls sideways.
Additionally, on the right side of the Blue base, take a Ghost and boost at the
wall. There is a location that lets you drive straight up the wall. This trick
has no strategic advantage, because as soon as you hop out of the Ghost both
you and the vehicle will fall down.
Get a Ghost and ride into the wall while holding A. You will begin to go
straight up the wall. This only works in some places, like behind the Blue base
and slightly to the left.
Get near top of level in Coagulation
Play a game at Coagulation and
make sure you have Ghosts. Play as the Red team and get a ghost. Get on the
hill behind the Red base. Lean up against the right side of the lower rock (if
you are looking at the Blue base). Turn slightly uphill until you see a vertex
where the land goes upward and meets the cliff. Face it. Strafe right about
five game feet, but do not move your aim. Press L and hold Forward until you
reach the top. You may need to turn slightly once you Ghost moves up the wall a
short distance.
Run on air in Coagulation
Set the game so that the main
weapon is the energy sword. Get a Warthog and put it at one end of the level.
Have one person get in the passenger seat and look at the other player. When
you lock on, hold R. Then, have the second person to go to the other side of
the level. Have the other player hold X. When the player gets out, he will run
in air. He will run until he gets above the other player. If you are skilled,
you can get the player on the top edge of the level.
Boost high into the air in Coagulation
This trick requires a Wraith
with overshields on. Locate the rock that sticks out. Stand up against the wall
that sticks out and have someone hit you with the Wraith when they boost. If
done correctly, this should shoot you extremely high in to the air. This also
can work on almost every map with a wraith, but you must have oversheilds on to
avoid getting killed.
Fly to rock in Coagulation
Get a Warthog and face the
passenger seat to a rock far away. Get a sword and get in the passenger seat.
Then, have a person out of the Warthog stands by the person in the Warthog. The
person in the Warthog must lock on, and when the reticule turns red, attack. It
will make a sound. The person who is out of the Warthog should get to the rock
and stand on it. Then, have the person in the Warthog get out. They will fly
across the stadium to the person on the rock.
Spinning tanks in Coagulation
This trick requires a Wraith, a
Scorpion tank, and oversheilds to be turned on (recommended). Have the Wraith
and the tank ram each other. As they hit, have the person in the Wraith hit the
turbo. This should glitch the tank and cause it to start spinning
uncontrollably and bounce off of a lot of things. this glitch is alot of fun to
do but it can be hard to do.
Grenade does not move in Colossus
Throw a grenade on a conveyer
belt. It will stick to the ground, but not move with the conveyer belt.
Envy mode in Delta Halo
Play the mission on the
legendary difficulty setting. Continue until reaching the area during the
"push through the covenant held ruins" phase where a landing zone for
the Pelican to drop weapons must be cleared. When you reach the area where
Cortana says "They're pouring out of the center building", note the
plasma turrets along the borders. A short distance after the turret on the left
side is the outline of a sealed door in a wall. There is a rock in front of the
door. Jump on the rock, then jump onto the ledge above the door. Next, jump to
the ledge to the left. Then, grenade jump onto the building with the sealed
door. On the roof of the building are two dancing Elites and a skull. Get the
skull and the word "Envy" will be displayed. You can now use active
camouflage.
Warthog in Delta Halo
In the beginning of the level
when you are storming the hill, it may be tempting to pass by this part.
However, stay in that area until you survive both waves of Covenant that the
Phantoms drop off. A Pelican will appear afterwards and drop off a Warthog for
you and your teammates.
Flying tank in Delta Halo
Drive the tank around until you get to the part
with all the stationary Covenant shields. Blow the shields up then quickly park
the tank on several of them. Get out of the tank and then watch as the shields
reform. The tank will fly, doing spins. This is even more enjoyable when you
are in the tank. You will die when in the tank and it flies very far. You can
also try this with other vehicles.
Get the tank and go to the area with the big castle in the middle, where you
get men and ammunition. Bring the tank up to the shields (four or five), and
shoot the shields with the main cannon. Go onto the shields and wait until they
respawn. You will see the tank spin very fast and go very high. Note: You will
die and respawn.
You will get the Marine tank after activating the bridge. You will reach a
structure which the Marine will point out is the second structure. After you
hear one of the Marines say "A pelican is coming in. Let's clear an
LZ", you will come up on some Covenant hiding behing about six or seven
lined up shields. Destroy all of them, then wait for the shields to reappear.
Then, shoot them all to make them deactivate. Immediately park the tank across
as many shields as you can. Get out, stand back, and the watch the tank fly.
Acquire a Scorpion tank. Then, proceed with the mission until you reach the
ruins of a complex. Slaughter all the Covenant, then reach the top platform
where the energy shields are located. Knock out the shields, then drive your
tank on top of them. Position it correctly, and when the energy shields appear
your tank should go flying through the air.
Get on top of the level in Delta Halo
By doing this trick you will be
able to drive around the mountainous rim of the entre level and to actually
drive or walk under the water and all the structures. After crossing the
drawbridge and taking care of a few Ghosts, continue until you reach a
courtyard with a pond in the middle and a stone structure in the middle of the
pond. For the next part you will need a Ghost. At the entrance, turn to your
right and you will see a few trees sort of all clustered together. There is a
stone wall there that you cannot jump up. However with the Ghost, you will be
able to get onto the green patch and beyond. Boost if you need to and be
careful going around the mountains. You can still fall to your death. If you
make it all the way to the opposite end of the level, you will find yourself on
a very flat piece of land.
Get the Scorpion tank and go into the temples. Go as far as the point where the
Pelican drops off guns and two men, but do not wait for this too happen or it
will be too late. There will be a row of mounted energy shields (the big oval
shaped ones). Drive on top of three of them. Get out of the tank and shoot the
three shields. Get back in quickly. The three shields will reform, and the tank
will go up, with you inside. Also, if you keep trying, your tank will land in a
corner and on its back. Get out and flip it on the side that is going down.
This will project you onto a higher platform. Once you are on it, run to the
left of it. Walk to the left and you will see a dead body with a rocket
launcher and a SMG next to it. It looks like one on the men
with the black helmets and suits from the beginning of the level. There will be
a giant rock next to it, with a hole big enough for you to crawl in. Once you
get to the other side of the rock, there will be a jagged part of the platform
going outward. Next to this will be the Pelican, still suspended in air. Jump
onto it (while in mid-air, press Forward to give yourself a boost). Jump once
so that the Pelican will mistake you for not being on it. Once the Pelican
starts to lift, stay on it until it leaves the level. You will be walking out
of the game space. Note: You can climb mountains and go to the edge of the
other side of the level that you were never meant to see. This may require a
few attempts, but is well worth it.
Easy kills in Foundation
There is normally a Ghost and
Warthog on the lower level. To get one of them to the upper levels, drive it
into one of the air units that makes you fly up. It is strong enough to bring
up a Warthog or Ghost. You can now drive around the circle and run over anyone
standing there.
Shoot rocket launcher through walls in Foundation
Stand at the bottom of the
stairs with the rocket launcher by room two. Aim part way up the stairs and
fire the rocket launcher. The rocket will go through the walls and explode
inside room two.
Leave game boundary in Foundation
You can make it up to
"white space" by rocket jumping up the second floor room with the
slow rotating fan on the ceiling. After making it up onto the ledge below the
fan, lean against one of the ledge's walls. While aiming straight down, rocket
jump again to successfully make it to the top of the level. While on top you
can successfully circumnavigate the entire level with the exception of the
middle, which is blocked off by invisible walls. Note: This can only be done
with a full overshield. Also while in this level on the bottom floor, a monkey
riding a missile and a torn poster of an unknown figure can be found on some of
the doors near the air-elevator.
Sniping location in The Great Journey
Play until you reach the part
where the Scarab is going to blow open the door. Then, fly your Banshee down to
the water and get out. Walk into the water and you will be invisible to your
opponents. However, you will be able to see them, making this the perfect place
to go under the legendary difficulty setting to kill your enemies without them
seeing you. You may also take a Ghost or a Spectre down here. If you are
skilled enough, you can even take them up very close to the top of the
structure.
Pass from Scarab part to Boss in The Great Journey
When the Scarab blasts the door
open, take your Banshee and fly to the right of the tower. When you reach a
slanted part of the wall, fly as high as you can (hugging the wall), and turn
your Banshee sideways. Get out. Climb up the slant and you can skip the part
when you face the Brutes and land in the Boss room. This is very helpful if
playing on the heroic or legendary difficulty setting. Note: Do the same on the
left side on the legendary difficulty setting to find a skull.
Leave game boundary in The Great Journey
Wait until Sergeant Johnson
blasts open the door to the control room, and destroy all the enemies. A
Phantom dropship will appear. Get in a Banshee and fly close above the dropship
when it stops. Get out of the Banshee, and stand on top, preferably close to
one of its wings so that you will not fly off when it starts to move. Keep
standing on it while it starts to fly away. If done correctly, you will fly
past the level's boundaries. You will be able to see the peninsula with the
control building in the distance. Eventually, the Phantom will disappear and
you will fall deep into the water.
Zombie Brutes and Elites in The Great Journey
At the "Protect the
Scarab" part, go through without killing anything. When you are at the
beach, hijack all Banshees (also may work for turrets and Spectres), and all
the Brutes will appear as "zombies". The worst they can do to you is
walk into you. Occasionally, an Elite will appear with a Banshee for you. Push
him in the water and he will be a half zombie (will duck sometimes). He should
not harm the brutes, but if he does, kill him.
Underwater Ghost in The Great Journey
At the beginning of the level
on co-operative mode, make sure you leave at least one Ghost unharmed. To do
this, shoot the Brute out, leaving the Ghost "rideable". Continue the
level until you need to protect the Scarab. Fly to your Ghost, then drive it
off the edge and onto the beach. You will die. Get a ride on your partner's
Banshee to your Ghost. You now can drive it underwater until you reach the
second barrier (past the first barrier, at the part where the graphics go
away). You can also climb up the tower with the Ghost.
Sniping location in Headlong
This location requires a
Banshee to reach, but you will be next to untouchable once you are there. After
getting a Banshee go to the right. Just after you have passed the cranes,
carefully land your Banshee on or near the walkway that has the Human sniper
rifle on it. From there, get back in your Banshee and go straight up to maximum
altitude. If done correctly, you should be just above the top of a building
that is slightly smaller than the two other buildings adjacent to it. Land your
Banshee on it, but do not destroy it. Take out your sniper rifle and start
shooting. From here, the only reliable way someone can kill you is with another
sniper rifle, and they cannot physically reach you because you have the
Banshee.
High platforms in Headlong
In multi-player mode, go to the
Headlong map and make sure there is a Banshee. Get in the Banshee and fly over
towards the opposite base. Between the Warthogs and the water, you will see a
building with a ramp leading up to a flat surface. Fly the Banshee at a high
level towards where the ramp meets the wall either on the left or right side.
Then while not in turbo, gently glide towards it so that the wing will just
barely scrape the wall. You will slide up to this flat surface and be able to
walk around, although your Banshee flying is limited. You can walk behind the
buildings and be able to see through walls. On the surface to the left, you can
jump up to the next platform by using the Banshee as a boost. Put it against
the wall and jump up off it. This allows you to get a good sniper location.
This can also be used in System Link or Xbox Live.
Hidden message in Headlong
Select multi-player mode and
choose the Headlong level. Go to the Red base. On some of the yellow walls,
there is graffiti. Some it includes is a hippo head. This is a reference to
former Bungie member Alex Seropian's new game company's (Wideload Games) logo.
Iron mode in High Charity
Play the mission on the
legendary difficulty setting. After you cross the light bridges and fight
through to the end of the level, you reach a room where Cortana says
"Brood and Elite ships are engaging all around. The next lift will take
you up to the conduit. Hurry". Go to the room, enter the lift, and look up
while going up. Hold X so that you can grab the skull on the way up. The word
"Iron" will appear when you get it.
Grab Oddball through ground in Lockout
When playing Oddball or Team
Oddball, the ball is always in the middle of the field. You may get stuck under
the ball when everyone on the other team is on the platform with the ball. This
can change -- if you are under the ball when it is in its spawn location, jump
up and hold X. You will grab it through solid ground.
Get on the roof in Lockout
Go to sniper rifle hill (where
the sniper spawns). Turn around and start to go down the walkway. Look to your
right and you will see a ledge. Get on the ledge and follow it around until you
reach a corner. Start jumping and have your partner sword cancel at you. You
will shoot up to the roof. Then, use the rocket launcher lunge trick to go up
there with them.
Catch Skull in Metropolis
Play the level on the legendary
difficulty setting. Immediately after you exit from the underground highway,
you will reach a large open-air circular room with a handful of Jackal snipers
and some Elites. The quickest way to get safely to the skull is to get the next
checkpoint by jumping into the Warthog and letting the Marine drive you to the
next area. Jump out of it, backtrack to the large room, and clear the area. You
will see a large semi-circular beam going from one of the main platforms that
goes from the ground up to the top of the two towers. Do a grenade jump at the
bottom of this beam and walk all the way to the top. Jump over to the ledge of
the left tower. Walk to the end of the ledge and you will find the Catch skull.
This skull allows enemies to drop two plasma grenades, and all enemies will
toss more grenades in general.
Soccer ball in Metropolis
In the Metropolis level, there
is a giant soccer ball. In order to get it, first get the Sputnik mode skull.
Then, get to the part where you have to help the Marines trapped in the
building. Immediately after you drive out of the square room with the
waterfalls, look straight out and up. There is a building with a big glass wall
that is broken at the top. Grenade jump into the building then jump on busted
beams. Get on top of the building. From there, go to the right and there should
be another busted-up building with a giant soccer ball for your enjoyment.
Scarab gun in Metropolis
Use the following trick to get
a Scarab gun on Metropolis. When you start the mission, kill the two starting
Marines that you have, because they will eventually destroy the Banshees
required later. Then, get in the Warthog and do not bother killing anything --
just drive straight past the Ghosts and Wraith tanks. When you get to the part
where the Banshes fly overhead, kill everything there, including the Marines.
Note: Kill everything except Banshees and one Ghost. Then, hijack the Ghost. Go
into the tunnel and get a Banshee to follow you. Do not destroy it. Also, do
not try to board it, because it will either throw you back out of the tunnel or
will explode. Have it follow you to the part where you need to go through a
tube. Once at the beginning of the tube, make sure you have the "Hold X to
jack Banshee" icon on your screen. Melee the Banshee so that it will come
towards you slight. Then, just as it reads "Loading...", hold X to
hijack the Banshee. You have about two seconds before the Banshee disappears.
Once you have hijacked the Banshee, fly it through the tube. This will take some
effort, but can be done. Once you fly it through, fly up and northwest of your
position. You will see a giant bridge-like structure very far away from your
position. Once you have flown up to the top of it, there should be a small
orange triangle with an exclamation mark on it, with white slashes around its
border. There is also a plasma rifle floating above it. Although marked as a
plasma rifle, it is really a Scarab rifle. It will produce shots like the
Scarabs do, and will not run out of ammo or overheat. It is extremely powerful
and takes pretty much anything out in one hit. Note: Do not shoot to close to
yourself, otherwise you will blow yourself up.
Destroying the Scrab in Metropolis
First, follow the Marines out
to the bridge (or walkway). Next, switch your battle rifle with the rocket
launcher. It should be a few steps north of the sniper. Then, go next to the
second rocket launcher. It will be a few steps ahead. You should see ammunition
next to it. Instead of following the Marines, make a turn into the walkway in
which there is only one way in and out. The Scarab should shortly arrive, but
it will not see you. They will probably fire at the Marines. When they get far
enough, there will be a huge entrance to fire a rocket at. If you followed the
Marines, it will be harder to shoot the aliens on deck. Rapidly shoot rockets
at the side entrance of the Scarab. When all forces on deck are defeated, join
up with the Marines and jump onto the Scarab. No one will attack you if you try
to hide on deck from the Elites.
Fly away in Metropolis
Go to Metropolis level (easier
in co-op mode). Go in the middle of the bridge where the Banshees come from.
From there, the Banshees should attack you. When this happens get in it (knock
them out). Fly the Banshee down to where the Covenant ship is located. Have the
other player take out the guns on it. Once the guns are destroyed, jump off the
Banshee above the Covenant ship. Stay on it. It should take you to a flat
surface that in the distance where there are buildings. You can walk through
them.
Pelican cruise through city in Metropolis
Near the end where you reach
the Marine HQ and the Scarab almost crushes you, you will board the Pelican
Dropship. After destroying all Covenant forces in the area two Pelican
dropships will approach. One is carrying a Scorpion tank, and the other is
carrying a squad of Marines. The dropship carrying the Marines will not touch
down, but will hover about twenty feet from the top of the second ramp. Before
the ship arrives, drive a Warthog up to the area where the Marines fall out. As
the Marines jump, stand on the Warthog and look up to the end of the ramp of
the Pelican. As you are suspended, press X repeatedly or hold that button. You
will sit in a Pelican seat, and the marines w
-----------------------------------------------------------------------------------
Grunt
B-Day Skull
Difficulty:
Legendary
Level: The Arbiter
Word: Grunt Birthday Party
Effect: Shoot enemy in the head and they will explode.
The very first time
you get a banshee, fly down, below you is a large beamlike structure (not to be
confused with the one directly below you that turns and goes vertical) running
from the arm of the station you just came out of to one exactly like it on the
side opposite. Below this structure are 3 cylinders hanging down, with
cylinders of light shooting out of the bottom that look like they are what
keeps the station floating. If my explanation is too vague, they are the
absolute lowest parts of the station. Now go to the middle engine and land on
the top part of it. This and the other engines connect to the large structure
mentioned earlier. The tops of the engines come up to meet the structure at an
angle, where this angle is under the connecting structure and coming up to meet
it, there is a place to walk (like being under a bridge). Under one side you
will see the six grunts with the skull in the middle.
Hint
- Arbiter's Ground Glitches
1 - Phantom Bumper
Cars -- Go on the Arbiter level, then look around at the Phantoms that dropped
you off. Scope in on them, and follow them as they fly away. With your eye
still on them, go over to the left (the left when you started the level) and
stand on the slope at the edge. If you lost track of them, an easier way is to
just run to the edge, and look at the bottom of the building in the distance,
it should be in front of your face if you just strafe left. Okay now for the
egg. You should see three Phantoms zooming down at top speed, smashing into the
building and smash into each other in a bumpercar extravaganza! After that they
will spiral down until you can't see them anymore.
2 - Bouncy Weapons
-- On the lift that you go down in into the Hanger, bring a dual-wield weapon with
you. Activate the switch, and press Y to drop your left gun. It should bounce
around the lift as you go down!
3 - Screw Up the
Storyline -- My personal favourite. When you get to the part where you see the
Heretic Leader through the glass, and he says, "Deal with him my brothers.
I will defend the Oracle, blah blah blah." Make sure you have the Plasma
Sword. Aim at the Leader, and lunge at him. Arbiter should just stop at the
glass. Then, while still against the glass, do heaps of jumping, crouch-jumping
and crouching, attempting to lunge him all the time. If you do it right, (it
will take a few tries) Arbiter will fly through the glass at the Leader! He is
invincible, but you can knock him off the edge and kill him that way, steal his
Banshee, or (if you are an arty person like me,) have a look at him for drawing
purposes. Be warned that if you do this cheat, you cannot finish the level,
because the Phantom will sit there shooting at it, and it will not trigger any
enemies or anything.
Hint
- Squeeze Your Allied Slaves
On any level with
allies in them, you can make a Marine or Elite live longer by giving them
better guns by swapping with them.
Marines, for
example, do not easily kill enemies with a pistol or an SMG. Try giving them a shotgun, sniper, or a
Battle Rifle. Do not give them a rocket launcher or they will kill themselves.
Metropolis is a good level to give them a rocket launcher.
Elites have
shields, unlike their ally counterparts, the Marines. They can carry more
weapons than Marines too. Give an Elite a carbine for headshots, a Plasma Rifle
for fast gunfire, and an Energy Sword for easy killings. The Energy Swords
involve charging headfirst into battle with barely anyone to cover him. An
Elite might be killed that way after taking down a couple enemies, whereas an
Elite carrying a gun could take cover from meters away and still kill enemies.
Grunts are like
unarmored supports for you and the Elites. Trade a Plasma Rifle or Fuel Rod
Cannon for their Plasma Pistols. Yes, a Grunt CAN carry a Fuel Rod Cannon or a
rocket launcher. I've tried it.
Just because your
allies have good weapons, doesn't mean that they are all powerful. They can
still die. Help them fight and complete objectives. If any of these allies are
to die with great weapons and help from you, you may revert back to the last
checkpoint to save them.
Hint
- Halo Contra
For those of you
who have a little trouble getting through mission The Great Journey on Heroic
or Legendary, here is a little game glitch to help you with that.
When you start the
level you'll be helped by an Elite Leader (the Covenant team that dropped with
the Arbiter). When you get into the Spectre, race up to the part where you
battle a single wraith, quickly get as close as you can get to it without
getting yourself and the Spectre killed, because you need that Spectre to do
this glitch.
Get out of the
vehicle and attempt to board it and continuously press melee until the enemy
inside it dies allowing you to get in. After that, continue to the part where
you fight two wraiths and a few brutes,
Let the Leader kill
them and help when the drop ship shooting at you goes away. Once all the
enemies are dead, tip over the Leader's wraith so that he'll fall out of it.
Then destroy his
wraith, then use the Spectre (or if you can't find it go back aways and try to
find it). Once you board the Spectre allow the Leader to get in and just drive
in through the doors until you come to the door where the Spectre won't fit,
get out, and blow it up. Then after you go through the checkpoint the Leader
should go with you and through the whole battle.
Glitch:
Floating Guns In Quarantine Zone
In the level
Quarantine Zone, after the gondola ride ends and the chapter "That Old,
Familiar Feeling" begins you might hear an Elite say that he hears
something. You might also hear some faint static-like noise. This is the sound
of two SMGs firing. To get to the source you need simply to get to the gondola
the Humans were riding. The easiest way I found is to go to the end of
"your' gondola nearest the gondola the Humans rode, and grenade jump from
the rail to get on the structure in which some of your elites stand.
Now, jump off this
structure towards the part of "your" gondola that is nearest to the
"human" gondola; be forewarned that the wall toward which you are
jumping is fake, and you will pass through it. Make your way from the beam of
"your" gondola to the beam of the other gondola via a jump. Now you
need to grenade jump over a wall to be on the main part of the "human"
gondola.
As you near the
exit of the gondola, and begin to enter the Library where you find a dead human
you hear the static sound – the sound of SMGs firing. As you walk toward
epicenter of the sound – the door leading toward the centre of the Library
where the Index/Sacred Icon is found – you will see two SMGs floating in midair
and firing – does this remind anyone of the level 343 Guilty Spark in Halo? You
can "Hold X to swap" and the gun(s) will continue to fire in your
hand. It only has one clip, so after a few seconds of it firing you just hear
the trigger being pulled.
You can also juggle
the weapon toward/through the door and have it shoot at you in the cut scene if
you so choose. The gun fires throughout the entire length of the cut scene.
Your previous weapons will not, however, hover and shoot like the SMGs you
swap.
Glitch:
Pelican Ride
In the level
metropolis, you can ride in the pelican,(getting the sputnik skull is
required). First,get to the part where you must save the marines trapped inside
the building. Destroy the two wraiths and ghosts.near the wraiths are stairs.go
up them and wait till a pelican arrives. As soon as the marines get off the
pelican (except the gunner)hold x (there wont be a message telling you to hold
x). Soon you will be in a pelican. You ride it untill it crashes into some
water. Somehow, when it crashes you will still be alive, floating above water.
If u go near the pelican, it will say,hold x to flip banshee(weird isnt it?).
When you press it it will keep fliping for a while.if you see anyone who
survived, kill them and their body will float as well as their gun. To exit
this, kill yourself or pause the game and revert to last checkpoint. Remember
you need the sputnik skull to do this. This glitch cannot be done in
co-operative mode.
Glitch:
Rooftop Hotel
In the single
player level of Outskirts, you can get on top of some of the highest buildings
and even on top of Hotel Zanzibar, all in about 2 minutes - thus saving time
while passing half the level. When the level first starts, go out the first
door, kill the solitary grunt on the ramp but don't walk out that door. Walk
back up the ramp and over the door to your right (where you entered the level)
is a flourescent light. Crouch jump onto this and then crouch jump onto the
slanted ledge to the right of that. Look to your left, there should be a skinny
hallway. This is where you would find the "blind skull" but that
isn't what we're trying to do.
If you look at the
entrance to that tiny hallway, you will notice a tiny, dark brown spot that is
in fact a ledge. Run at this at a slight angle and tap A until it feels like
you have double jumped onto the ground above that. Walk to your left and then
walk across the I-Beam to your right. At the end of the I-Beam, look to your
left and there will be a slanted structure coming off the building. You can
crouch jump onto this to get on top of the first scryscraper. Once on top of
this building, look left and you can jump onto another building. Considering
that you are walking in the same direction you just jumped, walk straight to
the very edge of the corner of this building. Wait a few seconds, and the
Pelican will arrive where it always does, and you can jump down off of the
building on top of it.
After waiting a
little while, the Pelican will start flying back up. This is where you can jump
off of the Pelican's right wing on to the building next to it. When you get on
top of that building, you can turn right and jump the gap to the next building.
Just ten feet after the gap is where the roof branches off to the left. Walk
down this little stretch and at the end, jump down off the right side of it,
down onto the red roof. Keep walking straight after you land, up the little
ramp, un til you find a couple air conditioners. Jump onto one of them and use
it to jump onto the roof to the right. Walk this roof for about 20 feet until
turning left. You should see the front face of a scyscraper, but it's side is
invisible (graphics glitch). This is where you will know when to turn left.
Keep walking straight from here and you will fall down onto the top of Hotel
Zanzibar.
Glitch:
Scorpion Tank Pinball
Enter the Zanzibar map with a Scorpion Tank in the heavy
vehicle spawn. Push the tank into the windmill (or drive it in). This only
works if your go front first and you're on the side facing the power generating
station. As the windmill pushes the Scorpion upwards, drive forwards and if
done correctly, the tank will fly out of the windmill, pinballing all over the
place.
Glitch:
More Ammo And Extra SMG
Note: This works in
single and multiplayer.
For just testing
this glitch it's easiest at the start of the first level because of all the
guns lying around. First you need to find four one-handed weapons, a few of
which must be the same type of gun.
To save confusion
I'll just say the 4 guns are 3 SMG's and a Pistol. Pick up the Pistol and 1 of the SMG's (NOT dual-wielding) Your left hand should
be empty.
Have the Pistol in
your right hand and pick up one of the SMG's off the ground with your left hand. You
should now have a pistol in your right hand, an SMG in your left hand, and another SMG in reserve, leaving only one SMG left on the ground.
Stand over it and
even though you already have an SMG in reserve it will say "Hold X to pick up SMG" Hold X to swap your Pistol for the SMG on the ground. If you did it properly you
will now be carrying all 3 SMG's, 1 in each hand and the third in reserve, giving you
a maximum of 540 extra rounds rather than the usual 180, (or 360 if you
dual-wield) This will work with any one-handed weapon.
Glitch:
House Of Flying Energy Swords
This bug/trick may
be used in any level (and on any mode, Campaign or Multiplayer). To perform it,
you must have both a plasma sword and any other firing weapon (the rocket
launcher works the best).
Equip the non-sword
weapon and place the reticule over a valid target (i.e., an enemy) such that
the reticule turns red. Press Y to change weapons and the instant before the
sword's reticule replaces the non-sword reticule, pull the R trigger.
If timed correctly,
the player will lunge forwards as if the sword locked-on the target to deliver
the lunging sword strike. Note that this glitch is effective regardless of the
distance between the player doing the glitch and the target.
Mythic
Skull
Difficulty:
Legendary
Level: Sacred Icon
Effect: Unknown
After coming down
from a piston, about halfway through the level, you’ll come to a room
completely filled with Flood fog. Go into the room and you’ll see a stack of
crates. Jump on top (while cloaked would probably work better, so the Flood
don’t notice you), and across to the next highest level. If you look in the
last hole in the wall, you’ll see the skull in with a dead Flood.
Thunderstorm
Skull
Difficulty:
Legendary
Level: Cairo Station
Word: Thunderstorm
Effect: Makes Covenant "silver" and More Difficult
It’s past the two
loading docks past the armory type place and in the next big room. It’s in the
very highest location in the room. It’s under a trash can, I hit it out of the
way and its just laying there.
Infinite
/ Sputnik Skull
Difficulty:
Legendary
Level: Quarantine Zone
Word: Sputnik
Effect: Explosions and melee have more of an effect, which may be the result of
less gravity.
From the start of
the level, look to your left for an Elite. To the left of the elite there is a
tunnel. Head into the tunnel and go straight until you reach a cliff. Now turn
left and follow the cliff till you reach a rock wall. To the right of the wall
and the cliff is a narrow passage, skull is at the end of that passage. To get
sputnik skull go to the level Quarintine Zone on legendary. At the start of the
level turn around and you will see a tunnel go through the tunnel and continue
going straight. You will reach a cliff. When you reach the cliff turn to your
left and continue going straight. You will reach a rock wall and to the right
of the rock wall there is a narrow LEDGE not a passage. walk down onto the
LEDGE and continue to the end. The sputnik skull will be there.
Famine
Skull
Difficulty:
Legendary
Level: Oracle
Word: famine
Effect: Weapons picked up only have half ammo.
After getting off
the long elevator ride, you will come to a room where convent and flood are
fighting below you, and you have to break the glass to get to where they are
fighting. If you crouch/grenade jump up on the opposite side of where you came
down, the skull should be up there.
Black
Eye Skull
Difficulty:
Legendary
Level: Great Journey
Word: Black Eye
Effect: Shield won’t regenerate, when you melee someone you get energy power
back, so if you melee someone you get a little bit of shield. So you can get a
bit at a time all the way to overshield!
SGT Johnson will pilot the scarab and shoot at
a building I am calling the Control Tower. If you take a banshee to the tower
you will notice that, aside from where spires jut out of it, it has a round
slope all the way around. If you take the banshee right up to the slope and as
high as you can go, you can almost get over it. Here you must jump out of your
banshee to land on the less steep part of the slope. If you turn your banshee
to the side or all the way around, it may make it easier to land on the less
steep part. Also, try to have your banshee land on a platform below, so you can
use it to get back. Once you are on the slope, climb the rest of the way up it.
If you are on the right of the door, then you have to jump onto the ledge next
to the main part of the building, and then walk up a steep part in the
direction of the door. Walk up that, then around and down on the other side. On
this side (left of the door from scarab's perspective) you can walk onto the
hills and grass. You will notice several angled spires, some of which connect
to the building. You must climb the one that is directly opposite the door you
would use to enter the tower. It's steep but you can walk up it. I suggest
jumping while walking to speed up the process. At the top is a skull which
gives you the "black eye" effect - you only recover shields by
meleeing enemies. This is only found on legendary. Reverse the process to get
back to your banshee (hopefully) or just jump off a cliff and the effect will
stay with you.
Iron
Skull
Difficulty:
Legendary
Level: High Charity
Word: Iron
Effect: Allies are immune to melee attacks
On the final
grav-lift on "high Charity", look up. A skull will pass you by. Hold
X as it passes you to receive the status.
Catch
Skull
Difficulty:
Legendary
Level: Metropolis
Word: Catch
Effect: Allies throw alot of plasma grenades.
Right after you get
out of the sewers(Tunnel), there is a big area and 2 ghosts, kill every thing
first, then go to the middle of it where you see a arc that leads up onto a
building, grenade jump by it to get enough height to start climbing it. When
you get to the top take a left and hug the wall around the structure and the
skull will be there.
Anger
Skull
Difficulty:
Legendary Level: Gravemind Word: Anger Effect: ???????
Here is another
Halo 2 skull: Fight all the way through the Covenant city until you reach the
outdoors. As soon as you are outside, stick to the right-hand side and walk
along the wall. You should see a Covenant wall thingy with a red rail on it.
Jump up to it (crouch jump helps) and at the end there is the Anger skull in a
small grav-lift.
Assassins
Skull
Difficulty:
Legendary
Level: Regret
Word: Assassins
Effect: All enemies in game are permanently cloaked, AI cannot see them and so
are no help at all.
Just after you get
off the gondola, and go in the structure, there is a big block of stone, jump
on that an you can get on a ledge that leads out to the Covenant turrets,
facing back towards the structure, jump up another level around the right side
of the structure, It is pretty straight lined from here. You should find the
Skull on a ledge when you make it around. No visible change to the HUD, BUT all
enemies become invisible.
Envy
skull
Difficulty:
Legendary
Level: Delta Halo
Word: Envy
Effect: Cloak instead of Flashlight, 5 second cloak with 10 second recharge
When you first come
out of the big building and see the turret and 5/6 shield up on the wall there
is a wall over to the left hand side with the two grunt turrets on it, the big
block and door are at the far end of that wall... In the room that the block is
blocking there are two dead grunts and two plasma swords. There's a door being
blocked by a rock. Jump on the rock. Then jump on the ledge that's located
above the blocked doorway. Turn left and jump up on another ledge. Grenade jump
up to where you'll find Two Red Elites - That become cloaked, surrounding a
skull. Pick it up, and it reads Envy.
Scarab
Gun
There is a unique
gun in the level Metropolis in the single player mode of Halo 2. It is located
on top of the bridge connecting two buildings after the tunnel. One method of
reaching it is to jack a banshee and fly it through the tunnel. This is much
easier on co-op. Another method is to use the flying sword exploit in
conjunction with the marines and the warthogs.
If you are on your
own I would recommend shooting the wings off the banshee before you jack it so
you can easily get through the tunnel. As soon as you jack it push forward even
when you’re still throwing him out, so it doesn’t blow up.
Once you’re out of
the tunnel fly up to the first 2 buildings with a bridge connecting them. The
gun is on that bridge but its kind of hard to see so fly low over the bridge.
It is in the form of a plasma rifle and fires bursts similar to those that come
from the wraith.
Foundation
Multilplayer Map (w/ Glitch)
Unlock the hidden
Foundation level in Halo 2 multi-player by completing the single player
campaign on any difficulty. Due to a serious glitch in the game (and one that
will not be corrected), you will need to do the following to unlock the
Foundation map for a specific profile:
1. Start a co-op
game with a profile with access to the last episode (The Great Journey) and a
completely fresh profile (i.e., one that has not even started the campaign
game).
2. Fight to through
the last episode until the players need to board Banshees to progress.
3. Have the new
profile player perform a barrel roll (both directions) and a Loop-the-loop
(stick down and A button).
4. Complete the
game as usual and the new profile will have access to the Foundation Map. Since
profiles may be renamed, you can delete your old profile and rename your new
profile w/ the new map.
Blind
Mode
At the beginning of
the episode Outskirts, go through the first opening but do not head down the
ramp. Instead, jump up onto the flourescent lamps over the doorway. From there,
you can jump-crouch-jump onto the sloped roof to the left (jump and hold the
crouch button at the peak of the jump to get onto the ledge).
Once on the
rooftop, look for a narrow alleyway directly to your left. At the end of the
alleyway are some grenades and a skull. Picking up the skull (hold the X
button) will unlock blind mode, which removes all traces of your HUD from Halo
2 single player. To get them back, save and quit. Then choose Cairo station, save and quit and then choose the
level Outskirts.
Energy
Sword In Outskirts
Do-able on
cooperative mode. Fight through the stage to the Hotel Zanzibar (hotel next to
the Warthog ride on the beach).
There is part of
the hotel's building that is burned off. There is a ledge that you and your
buddy can reach. Jump on your partner's head. Notice that there are pipes
sticking out. Jump on one of the pipes then walk back in the little area.
Have your partner
kill himself and respawn where you are (plasma grenades are best - throw
straight up, and then stand on it). If you are quick, you can also use the
sniper rifle and kill your buddy, then move quickly back to your spot. Make
sure you (the guy on the roof) move far back enough to make the buddy spawn
next to you.
Once that's done,
both of you walk back out on the pipe and do a partner jump (one guy on top of
another guy's head). He/she will have jump on the roof closest to them. Kill
the lower player and respawn next to the higher player.
Walk futher and
futher down the roof. Turn left where the roof turns and if you keep walking
straight, you will come to the part where you fought the aliens and those
jackals in sniper alley. Turn left again where the roof turns and walk straight
but don't jump off to the lower roof. As you walk you will see a big hole in
the roof somewhere. Look down and there will be a plasma sword with full
energy. (Unverified)
Sword/Rocket
Launch
Get a sword and a
rocket launcher on any level. (it can be in campaign or multiplayer). Aim at an
enemy with the rocket launcher and hit the (Y) button and the right trigger
simultaneously. If done right you will fly at the enemy you were aiming at.
Huge
MC
This can only be
done on multiplayer. On the level burial mounds put on wraiths then have player
1 get in the wraith and drive it to the pillar that looks burnt where the ghost
is. Have player 2 stand at the bottom where the pillar slants and have person
in the wraith press the L trigger. This will send player 2’s dead body through
the wall. If the body looks like it hits something round while it is flying
through the wall then look in the sky and u will see the body in mid air as big
as the arena.
Warthog
Soccer
Play a round of
soccer in Halo 2! In the Metropolis level, there will come a point where you
must destroy two Wraiths that are laying siege to some marines in a building
(just before the sequence where you must board the Scarab). Just as you enter
this part of the game you will see a few marines in a Warthog battling against
a couple of Ghosts. Surrounding you will be a few building and one in
particular that looks as if it has been filled up with rubble. If you can
manage to get inside this building, on the lowest floor hidden in the corner is
a giant Soccer ball (you will need the Banshee to get there). You can then push
the soccer ball out on to the road below. If you move the witches hats to make
goal posts one player, in co-op mode, can commandeer a warthog, and the other
can get in another and you can have a giant game of soccer.
Easy
Brute Boss Fight
On the very last
level in Halo 2 when you get your banshee and Johnson gets the scarab, if you
shoot of your wing you can fly the banshee into the temple. This makes it
impossible for the brute chief to kill you but you can kill him. This is very
useful, especially on legendary when he's almost invincible.
Snatch
the Sword in Zanzibar
If you start on the
beach in Zanzibar, you have to climb your way up to the
sword, and that kills time. If done right, you can just toss a grenade up into
the hole and the blast will propel the sword out of the whole and to the ground
below. This quickly gives you one of the most powerful weapons in Halo 2.
Banshee
Vs Tartarus
On the final level
"Great Journey", you will have to fly the banshee. You are told to
enter the door in the huge structure. Fly up to the door and exit the banshee,
make your way through the tight cave like hallways and open the door. Kill the
brutes in this room, make sure you kill them all, do not use the banshee, they
have brute shot and are good with plasma grenades.
After clearing the
room, go back to your banshee and fly through the door, immediately start
flying up, and you will notice a hole, fly through it. Continue flying through
the holes you see and down through the door. Make your way to the right side of
the room and down the long hallway (while in the banshee). A cut scene will
take you out of your banshee to where the chieftain and 4 or 5 brutes are
standing, after you kill them and the chieftain jumps to the center, make a 180
back to the hallway and get in the banshee.
Fly in circles
around him, blasting him with all the banshee weapons. After a while, when his
shields go down, you will have to land your banshee on the bottom level and
engage the chieftain, shooting him, just pissing him off. When the brute
reinforcements come, get back in the banshee and continue to bomb them and the
chieftain until you are victorious.
NOTE: if you have
trouble at any point, for example, if it seems it is taking forever to kill the
chieftain, jump out of the banshee and engage him for a few minutes, just don't
get killed (but if you do, your banshee will be waiting in the same spot you
got it from) after a moment of fighting him on foot, jump back in it and continue,
eventually he will die and you will be a lot safer in the air then down on his
level.
On the level, The
Great Journey, there is a much easier, faster, and simpler way to get the
Banshee in the fight against Tartarus than to try and fly it through the tunnel.
You can only do
this after Johnson has used the Scarab to blast open the door to the temple.
Notice there is a ring shape that surrounds and is part of the building. Also,
you will see that there are lights shining from the ring shape onto the main
building. Fly towards the ring shape on the right side of the temple at the
same height as the door. You will see one of the lights shining onto the
temple. Fly straight at the spot on the temple where the light is shining, and
aim down once you have hit the building. The slower and straighter the better,
or else you risk losing your Banshee.
After flying into
that area, the cut scene for the battle against Tartarus begins. You have
completely skipped the brute battle. When the cut scene ends, turn around and
head towards the hallway which you would have come through. If done right, the
Banshee will be sitting there, and Tartarus won't have a chance against you.
Extremely helpful on legendary!
Dual
Weapon Wields
A plasma weapon
destroys shields faster and a human weapon overloads the "damage
threshold" for unshielded players, thus the best combo is always an
Alien-Human combo.
1.) SMG and Plasma Rifle
2.) SMG and Plasma Pistol
3.) Magnum and Plasma Pistol
But don't think
that these are better than just human or just plasma. Human-Human and
Plasma-Plasma weapons work good too.
1.) SMG and Magnum
2.) Dual Magnums
There is also a
very wide variety of good choices between your primary and secondary weapons
but that list could go on for pages so go play and learn them.
Prophet
Of Regret
When you get to the
end of the level "Regret" you will have to fight Prophet Regret.
Instead of battling all of the grunts and honor guards run straight at the
prophet who is on a hovering throne. Dodge the honor guards with energy swords.
Board his throne by pressing x. Use melle attacks and he will be killed within
a few hits. If you are playing on hard or legendary you will have to do this
multiple times.
Vertical
or Horizontal Splitscreen
In a two-player
splitscreen, Halo 2 will automatically change whether it's a verticle or
horizontal split, depending on whether your Xbox is in widescreen or normal
mode. In widescreen, the screen will split vertically (one screen on the left,
one on the right). In normal screen (4:3 aspect ratio), the screen will split
horizontally (one screen on top, one on bottom).
Brute-Shot
The melee attack is
almost as powerful as the energy-sword but it needs no power. Melee attacks are
devastating especially against flood but also against jackals and other scum.
Magic
Sword
--- This cheat
requires two people, on any level in Halo 2. Note that both must be on opposite
sides, but the point of this is not to kill your opponent, but rather to help
him (or her.) Have your Plasma Sword in hand, and have someone jump on top of
your head. While targeting them...have them jump on your head, and press x and
b as fast as you possibly can, you should follow your friend up as he jumps on
you...see how high you can go, or better yet, where.
--- Get in the
passenger side of a warthog, and target your friend and pull the right trigger.
Have your friend run as far as he or she can to the other side of the level and
get out. Once you do, aim where you'd like to fly and take off.
Destroy
the Ghost
Facing the Ghost from
behind, to the left, behind the left wing is an alien gas tank shaped like a
circle. It's only on the left side. Shoot it 3 times with pistol or 1 time with
the shotgun and say good bye to it.
Reset
Thy Ammo
Expended all your
ammo at the end of one stage and don't have enough to muscle past the start of
the next one? Save and quit your game -- provided you acutally unlocked a new
stage on the Stage Select, you can head back into your campaign (via stage
select) and get a fresh batch of pre-assigned weapons for Master Chief.
Co-op players
already know from Halo 1 that your partner and you can kill one another (one a
time) to restart with an initial ammo load when you started the stage.
Tank
Weak Spots
The two tanks in
Halo 2 have different weaks spots (and strong points). The human Scorpion tank
has a turret that is almost invincible; it's naturally vulnerable in the body
and the four tread motors (which count against its hull integrity).
The alien Covenant
Wraith has a very strong glacis (the front armored bulge where the pilot is).
Consequently, it has a very weak rear.
Rockets affect both
tanks as if the weakest facing is used, meaning two shots will knock out any
tank.
Vehicle
HWP Shot Table
Number of shots to
destroy a vehicle in Halo 2:
Ghost - rocket x1,
gauss x1, grenade x1, sniper rifle x8
Spectre - rocket
x1, gauss x2, grenade x2, shotgun x6 (close)
Warthog - rocket
x1, gauss x2, grenade x2, shotgun x6 (close)
Wraith - rocket x2,
gauss x3 (front), gauss x2 (back), grenade x13, tank shot x2
Scorpion - rocket
x2, gauss x4 (body/tread), grenade x15, tank shot x2
Banshee - rocket
x1, tank shot x1, shotgun x6, brute shot x4 (impact)